um.....wow. Either you have to much time on your hands or your just a good person trying to help out!!!
A-B
Agitator-A device in a hopper that spins the ball around.This aligns the ball with the feed and prevents jams in the feedneck.
Airsmith-A person who repairs markers and customizes them;often has special training.Also repairs air tanks.
Allen Wrench-A small L-haped 6-sided tool. Used in paintball to change the marker’s velocity,change the regulator and to take the marker apart for cleaning.
Anodization-A process for coating metals. The object to be coated is placed in a solution containing metallic salts and an electric current is passed through it.
Anti-fog Spray-A spray that prevents the lens on your paintbll mask from fogging up.
Anti-siphon-Asmall tube in your CO2 tank that curves upwards to not allow liquid CO2 to enter your painnball marker.
ASA-An acronym for Air Source Adapter.The part of your marker where you screw in your tank to presusrize it.
Auto Trigger-For pump guns,being able to hold down the trigger while you pump the gun repeatedly.
Ball Detent-A round device inside some paintball guns that keeps a paintball in place so that it doesnt roll out of your barrel.
Barrel-The tube from which the paintball is discharged when the gun is fired. Paintball barrels are made from aluminum alloys, brass, stainless steel, and carbon fiber. The major characteristics of a barrel are its interior diameter, length, and effective length.
Barrel Condom-A cloth or Nylon sleeve that is placed on and around your barrel tip to prevent paintballs from accidentally firing.Two chords attched to the sleeve are wrappde around the feed of the paintbal gun to prevent the sleeve itself from firing off.
Barrel Plug-A saftey device placed into the tip of your barrel when the gun is not in play.Meant to stop a ball from leaving the barrel if accindentally fired.
Barrel Tap-Tapping an opposing player with the end of the markers barrel,therefore eliminating him/her without firing.
Beavertail-a piece of metal designed to encase the protruding bolt to keep it from striking the user when the bolt fires and retracts. Designed specifically for rear cocking paintball guns.
Bleed Valve-Allows the compressed gas in a paintgun and remote to be discharged before disconnecting the gun from it's propellant source.
Blind Firing-Firing blindly out of the sides or top of bunkers at someone you cant see.
Bolt-The bolt actually brings the propellant (gas) into contact with the paintball. In both closed and open bolt guns the bolt is brought to rest behind the paintball and gas flows through the bolt to push the ball through the barrel.
Bore-The diameter of your barrel and the circumference of your paint.
Bottle-A bottle that holds the pressurized gas needed for a marker to shoot.
Bottle Cap-A cap that screws onto your tank that stops it from not being damaged when its not in use.
Bottom Line-An air fitting that moves the paintgun's gas input to the bottom of the grip frame.
BPS-Balls per second,the amount of balls a paintball gun can shoot in one second.
Break Out-The official start of the game, when people “break out” from their initial position.
Butt Plate-A device that goes on the rear of your air tank to make firing the paintgun mor comfortable.
Bunker-A structure used as a barrier so a player can hide behind it.
Bunker-To run up to a bunker and shoot the person behind it.
Burst Disk-A part of the valve assembly at the top of a CO2 tank, the burst disk ruptures when the pressure inside the tank exceeds the containers pressure rating. The gas in the tank is then vented safely.
C-F
Capture The Flag-A type of speedball where both teams try to capture the other teams flag and return to their own base with it.
Carbon Dioxide-A colorless, odorless gas used as a propellant. Carbon Dioxide (CO2), occurs in nature as a gas. In paintball applications liquid CO2 is used to partially fill the player's tank. Some of the liquid boils off to become a gas and that gas is used to power the gun. Each shot fired removes some CO2 gas from the tank and that is replaced by gas from the liquid CO2 in the tank.
Center Flag-A type of speedball in which both team's objective is to capture a flag that is in the center of the field and try to return with it to their base.
Chopping-When a paintball accidentally splits while inside the marker.
Chronograph-An electronic instrument that is used in paintball tha measures the speed of a ball as i is fired from the marker.
Clean-During a paintcheck a call made by the ref saying that there has been no ball breakage.
Closed Bolt-When the marker's trigger is in a neutral (not-pulled) position, the bolt is forward leaving the breech closed and sealed with a paintball already sitting in front of the bolt. When the trigger is pulled, air propels the paintball. Then a mechanism pulls the bolt rearward, allowing a new paintball to enter the breech, and the bolt returns forward pushing the paintball into the barrel to wait for the next trigger pull.
Cradle-A dropforward that you can adjust.
Dead Box-A location on the field where an eliminated player goes.
Dead Man's Walk-a strategy when a player stands up and walks off the field as if they are hit, in hopes of gaining the element of surprise or a position of advantage on the opposition.
Drop Forward-a device attached to the paintball gun that moves the tank further foward to create better balance and a smaller profile.
Elbow-An angled adapter that attaches a hopper to a paintball marker.
Fill Station-he place where players go to refill their tanks.
Foregrip-A horixontal grip on a paintball gun used to stabalize the marker,it is normally held by the hand that isn't pulling the trigger.
FPS-Feet Per Second,A measure used to determine the speed at which a paintball gun is shooting,determined by a chronograph.FPS should not exceed 300.
G-L
Gat = your marker... short for "gatling gun"
Gogged-Getting shot with a paintball in the googles.
Goggles-Specialized paintball lens and face covering providing protection for the eyes and face.(MUST use while playing or near people that are playing.)
G-Rated-To position the hammer or other component of the firing mechanism of the paintgun, to be fired.
Hammer-An internal component of a paintball gun that, when released from the cocked position, strikes the valve assembly, forcing it open and allowing CO2 to pass through into the barrel.
Harness-A fabric with pouches,straps, etc. that a paintball player wears around his or her waist that carys pods that holds extra paintballs or pouches for other items,squeegees,paintball grenades etc.
Hopper-A container that holds paintballs inside and feeds them into the marker.
HPA-Stands for high pressure air,has a psi output of 800.
Lit Up-When a palyer is shot more times than neccessary.
Loader-A device used to feed balls into a hopper quickly and accurately.
Longballing-Shooting a player that is out of the paintguns range.
LPA-Stands for low pressure air,has a psi output of 450.
M-R
Marker-The device that shoots paintballs,called marker because it "marks" it's target with paint.
Muzzle Velocity-The speed a paintball is going when it leaves a paintgun.
Nitrogen-A colorless,odorless gas that is used in paintball as a presurized gas to propell the paintball.
Paintball-A spherical gelatin capsule containing water soluble paint. Paintballs are approximately .68 inches in diameter although there is some slight variation (on the order of thousandths of an inch) between manufacturers and brands.
Paint Check-When a ref checks a player for paint splats. May be called by the player, the ref, or another player.
Pods-A round tube that holds between 10 to 150 paintballs,usually held on a harness.
Porting-Tiny holes in a barrel used to make it quieter and more accurate.
PSI-Pounds per Square Inch
Pump Guns-Classification of paintball gun where an entire action of moving the bolt back, having a paintball drop into the breach, and bringing the bolt foward must manually be completed before firing.
Push-An aggressive advance pushing the other team back.
Rec Ball-Any paintball game that is palyed for fun,not at a tourament level.
Regulator-A mechanical device for controlling the pressure of gas in a closed system. Regulators accept gas at a given input pressure and through an arrangement of piston(s) and springs maintains a lower output pressure. A regulator cannot have an output pressure higher than the input pressure. Some regulators are adjustable and others have fixed output pressures.
Remote-A long hose which allows the player to separate the propellant tank from the paintgun so that it can be carried elsewhere on the player's person. Typically a long braided steel or coiled hose is used to connect the gun to a tank carried on the player's back in a harness.
ROF-Rate Of Fire
S-W
Saftey-A switch or lever which prevents the trigger from engaging the firing mechanism.
Scenario Game-Paintball game based upon a back story. Points are often awarded for not only flag capture, but also for eliminations. Certain players are typically worth more points when eliminated. Some games include treasure that can be both accumulated and stolen by the other team. Some games include free lance players who do not work for either team. Games are typically non-stop and last for 6 to 24 hours straight. Participants are re-inserted after elimination based upon set times, set numbers, or officers.
Sear-A piece of metal located near the bolt that catches onto the bolt when it is pulled back
Semi-Automatic-A class of paintgun where the marker fires one paintball for eah intentional pull of the trigger.
Short Stroking-When the bolt does not return fully rearward and a paintball only partially enters the breech before the bolt moves forward again. This results in the paintball being pinched and breaking in the breech. This most typically occurs in closed bolt markers when the trigger is not pulled completely. This can also occur in a marker when there is insufficient air pressure to fully move the bolt back to an open position (such as air pressure drop resulting from rapid fire or an almost empty air tank).
Sight-Anything that enhances/assists aiming.
Snap Shooting-When a player quickly pops out of a bunker and fires a few rounds and returns to the saftey of the bunker.
Solenoid-Component that makes electronic markers capable of high BPS.
Speedball-Essentially a game played on a smaller field with a shorter time limit than a woodsball game. A speedball game may last 10-15 minutes verses the 30-45 minutes for a woodsball game. Variants include capture the flag (CTF), center flag (CF), and total elimination. A speedball field is normally symetrical, with level topography for fairness.
Squeegee-A skinny tool used to clean the barrel.They can be fluffy or plastic.
Spray and Pray-a term used for players, normally newer paintballers, who shoot blindly over the tops or sides of their bunkers. Derived from the randomness and futility of their efforts, since most of them barely ever eliminate an opponent through this method.
Sup'air-Games played using inflatable bunkers. Most Sup Air fields are symmetrical so that neither team has an advantage. The inflatable bunkers are also easy to move around for different configurations between game days. Since tournament rules now require symmetrical fields and that the field configuration be different than normal to prevent a local team advantage, Sup Air fields are now the number one choice for tournaments.
Tank-The tank (or bottle) holds the propellant used to fire the paintball from the marker. Tanks may hold Carbon Dioxide, Nitrogen, or HPA. All tanks have maximum pressure ratings, typically measured in PSI. Tanks come in a variety of sizes. CO2 tanks are sized based on the maximum volume of liquid CO2 they are intended to carry. HPA tanks are sized by the total volume of the tank. CO2 tanks vary in size from 12 gram powerlets up to 40oz "bombs". HPA tanks are available in 53ci, 68ci, and 114ci sizes.
All tanks require periodic hydro testing.
Tapeline-The sidelines of a paintball field,also known as the wire.
Thread Saver-placed on the tip of a Co2 tank to prevent damage to the copper threads, which are essemtial to holding the tank in place.
Tunnel Vision-When a player concentrates on one spot and ignores all other angles.
Trigger-Mechanism used for firing the paintballgun.
Trigger Frame-The frame of the trigger that contains the trigger and all adjacent parts.
Valve-Valves control the flow of fluids and gasses and appear in several places in a paintgun system. Inside the gun valves control the flow of gas to the bolt. Pin valve. On/Off valve.
Velocity-Speed and direction.Regulation field velocity is usually set between 280-300 fps.
Velocity Spike-A sudden, often inexplicable increase in the muzzle velocity of a paintball gun.
Walking the Trigger-Shooting using two fingers in a "walking" motion on a double trigger, using a left right left right alternating motion between the two fingers.
Walk On-A player who shows up to a field with no prior reservations.
Wiper-A player who cheats by wiping off paint off of him/her self after they've ben shot.
Welt-A painful bruise from being hit with a paintball.
Woodsball-A paintball game played in a large wooded area. Games typically last 30-45 minutes. Variants include capture the flag (CTF), center flag (CF), and total elimination. A woodsball field does not have to be fair to both teams so it does not have to be symmetrical.
um.....wow. Either you have to much time on your hands or your just a good person trying to help out!!!
[
i smell a stickied post.... haha
well that was the point. just waiting on admin.
No you're too bossy... :P you do know i stickied it the minute after you posted it eh?
yay
this is perfect
u forgot G
gat...what does that mean?
G-Rated-To position the hammer or other component of the firing mechanism of the paintgun, to be fired.
y is that in the C area?
Gat = your marker... short for "gatling gun"
Oh my ryan way to steal my sticky.
I love it when people steal my stickies....
Last edited by 98Junior; 05-26-2007 at 06:47 PM. Reason: Automerged Doublepost
few questions....
-whats a 'board'
-what are 'eyes'
-further explanation of detents?
Grave digger!
Redneck balla
some detents are not round.
BEATDOWN
Impact Ego 11
a board is what an electro gun runs on.
like a mother board for a computer
eyes are in the breach of the gun they detect if there is a ball in front of the bolt it uses its vision and allows the gun to fire
detents are little rubber or metal things right before the barrel of the gun they stop the ball from rolling out of the barrel.
Gunslingers: First place ICE 2009
Currently running:
Dm9
Sl8r
good to know... i never knew what eyes were in relation to a marker...
Phy - Lobster - Nathan - Pyro5050
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